tag:blogger.com,1999:blog-8016064370039305835.post4391334979439532505..comments2024-03-11T05:09:58.311-05:00Comments on Warprime's Game Design Journal: A little Spreadsheet math goes a long way...Anonymoushttp://www.blogger.com/profile/10081002700176970080noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-8016064370039305835.post-62121656906927468252011-11-13T09:39:39.765-06:002011-11-13T09:39:39.765-06:00Very good point....you do not need an even distrib...Very good point....you do not need an even distribution if you wanted to make certain areas of the board more dangerous. For example, I do not have any cards affecting Hong Kong because I wanted to keep that city completely stable without any major events.<br /><br />Let me get a bit more solid on some of the rules before I post them, right now I am still working though some things that are a bit in flux...namely the Cargo mechanic.Anonymoushttps://www.blogger.com/profile/10081002700176970080noreply@blogger.comtag:blogger.com,1999:blog-8016064370039305835.post-44921951236646110382011-11-13T09:23:49.318-06:002011-11-13T09:23:49.318-06:00Hey Eric,
Any chance of posting rules?
To make it...Hey Eric,<br /><br />Any chance of posting rules?<br /><br><br><i>To make it fair, I needed a relatively even distribution of Cities over an uneven distribution of cards.</i> <br><br>This is more of a design decision, you could have an uneven distribution making a chunk of the board more disaster(event) prone, however it is still important to know what effects you are trying to achieve when designing a deck of cards. I'm guessing the game is kind of Taipan like? Great article I'm enjoying your blog!EBhttps://www.blogger.com/profile/03599816788201252377noreply@blogger.com