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Showing posts with label Diablo. Show all posts
Showing posts with label Diablo. Show all posts

Wednesday, December 14, 2011

The Dangerous Time....

Board games are a lot easier to make than a computer game.  I can sit down, build all the parts, design all the mechanics, and do all the art myself.  But wow is that time consuming.  I worked for a solid month getting Taipan to a playable state for the NaGa DeMon last month.  And now I feel like I am floundering. This is a dangerous time for me during the game development cycle.  If I don't stay focused I will loose interest and start working on something else.  Once that happens I loose all my  steam I had for the last game I was building.

I just got a bunch of games and we are supposed to play one of them (Mansions of Madness) tomorrow night.  So I cleared off my table and put Taipan in a box with the intent of setting up and learning the new game.  As I did this, I thought to myself, this is how all of my ideas end.  I put it up with every intent to start working on it again right away, but it never happens.  Since I stopped working on Taipan, I already have two new ideas I want to start building.  A city building game and an Assassin game.

A long time ago, I was an artist.  I worked for Blizzard North working on the Diablo games as an Animator, Modeler, and Designer.  At some point I started doing more design and less art and eventually my art skills atrophied.  I don't get much opportunity to do art on a regular basis anymore, but my current job is giving me some artistic outlets that has re-fired my old love of doing art.  This past weekend I had some free time, so I got to do some art tests.  Here is the progression of my art skills coming back to life after almost a decade of cobwebs had built up:
Early free hand drawing with no reference. (5 minutes)
Painting of a military captain from the 1800's (10 minutes)
Cheesy girl from Halloween costume picture. (15 minutes)
Photo of an actor from a Hong Kong movie (25 minutes) 
Painting of a Merchant from the 1800's (4 hours)
I will undoubtably get a bit faster with each new image I do, but I have 60 unique cards that all need art.  Lets do that math and assume my current time as an average: 60x4 = 240 hours. Not to mention the game board, and box art.  If I were to do all the art myself, based on how much free time I have, it would take me about 240/4 + Flex Time = 60 days to get the game done.  I will not have that kind patience and this project will cease to make progress.

I tried some quick solutions where I took pictures I was referencing and automated the process with photoshop.  Here are the results:
Paining of a Captain from the 1800's (5 Minutes) 
Paining of a Port in Japan (5 Minutes)

Paining of a Junk hit by a storm (5 Minutes)
So now I have the time down to a very reasonable time but there are some problems.  1.) Each on of these images took a long time to find.  Color images from the 1800's are just not that common.  Most are black and white etchings or portrait paintings of nobility in Europe.  2.) I don't think these look as good as the last portrait I did.  The richness of color and cartoony quality of the Merchant I feel looks a lot better than the automated washed out image of the Captain.  3.) And this is the big one.  I have no idea where some of these images came from.  They could be copyrighted and I could be sued for using them.  Board Games already don't make enough money to make a living without having to worry about legal issues.

Dangerous times indeed!

Thursday, December 8, 2011

DM-Press Interview

I just finished my quick interview with David Craddock of DM-Press.  He has been working on a book about the glory days of Blizzard north and the development of the Diablo games.  Having just spent almost 10 years there, I had a lot to say.
The original Diablo box cover.  Classic!
Not sure when the interview will be up but you can go there now and find out all about the book "Stay a while and Listen" slated to be out sometime...in the future.

http://dm-press.com/books.php

On the Taipan front, the game is ready for the next play test session, I just have to find the time and players who have the time to play.  In the mean time I am still working on more art and continuing to work on the rule book changes which can be found here:
TAIPAN RULES
Feel free to check them out, make some comments, suggestions or if you spot any glaring problems that I have overlooked, please let me know.