So I got all the cards reprinted and sleeved, and while I was at it, decided to snag some parts from games I am not currently playing. This is a great way to get the parts you need without having to make them yourself or use ugly placeholder tokens. The only important thing to remember about doing this is to put the pieces back when you find suitable parts to use.
Playing my game today, things went a lot better this time. First, I fired up Slacker and played my station that is all about Sea Shanty Songs and Pirate Music for some mood music. Then, I got to play about 10 rounds and touched on every aspect of the game from Movement, Buying and Selling, Combat, and Action Cards gained from the Event Deck. After about 2 hours of playing and making notes, I started making "on the fly" changes and playing with them for a few round before my list of notes got to long.
At the Start of the game I have three ships starting in Hong Kong. There is a random City Card placed at the edges of the board for each city (Except Hong Kong which is on the board). These tell the players the values of Cargo in each of the cities. I drew an Event Card to determine the starting number of Pirate Tokens (the result was 1) then I drew a Cargo Card to determine the City the Pirate is placed near (in this case Nagasaki). Note the Red Token at the top right of the board just east of Hong Kong, the Player's starting point.
I played with a lot of different rules. The big one was the Run Away from Combat rule. I had a Storm happen and didn't like the way it played or the penalties for being blown into land, so I will be making some changes there. I also played with what happens when a player drops cargo off in port. I was looking at making the price drop after a shipment arrives to show the market was flooded, but I never got another ship in the same port going delivering the same cargo so it never got tested. I switched around Play Order. Moved the Events to the beginning before Movement. Moved Combat to before Buying and Selling.
With any luck I will get these changes made quickly and have another version to play maybe by tomorrow, but it will most likely be sometime in the middle of next week.